﻿using System;
using System.Collections.Generic;
using UnityEngine;

namespace TwlMakeFace
{
    public class FaceTextureMgr
    {
        private Dictionary<int, Texture2D> faceMap = new Dictionary<int, Texture2D>();

        public void getFaceTex(int key) {

        }

        public void saveFaceTex(int key,Texture2D faceTex) {
            
        }

    }
}
